Game Designer

Game Developer

Software Engineer

Mobile Specialist

Kyle Roucis is a software engineer and game developer living and working in New Hampshire.

Currently working solo on Seeds of Earth at my own studio, Big Byte Studios. Before that, I was an Android & iOS team lead on a mobile project at UBER and a generalist engineer (web, mobile, game dev) at VULCUN (now StreamLabs).

About Me

I have over a decade of experience writing software and designing games. From imperative languages like C and Lua, to object-oriented languages like C++, Swift, and Java, to function-oriented languages like Elixir and Haskell I have sampled and studied a broad range of the software world. While I have experience in web programming, desktop apps, and specialize in mobile development, my true passion is game development. These days I use Unreal Engine 5 and my own game engine, Clockwork.

Current

I’m always working on something on the side.

Currently developing a game of my own design, Seeds of Earth: The Singular Anomaly in Unreal Engine. If that sounds interesting and you would like to support my work, please feel free to reach out.

Email: kyle (at) kyleroucis (dot) com
Phone: +1 719 651-8 zero zero 7
Discord: grimlessbbs

Contact